Luc Grenier
 LG-1UCCG

is an interdisciplinary artist working in Boston with a variety of art media: print and publishing, film and video, media arts, and performance. He has earned two degrees from Tufts University and the SMFA where he graduated Summa Cum Laude with a BA in International Literary and Visual Studies, and a BFA in Studio Art. He is a recipient of the Schwartz-Paddock Fellowship of Visual and Performing Arts, and his thesis project for the Department of ILCS at Tufts Univeristy was awarded Highest Thesis Honors. Since 2022, He has exhibited work in the SoWA Art + Design district's Bromfield Gallery, participated in showings at the Boston Art Book Fair, and NOVA Interdisciplinary Art Festival at the New England Conservatory among other venues.

Grenier's primary concern is communication using time and its palpable subjectivity in how it's experienced through the sequencing inherent to a diverse set of mediums while exploring lexicons of intimacy, honesty, and the sharing of secrets. Given contemporary social conditions that make creating distributable media akin to sending a message into an algorithmic sea, Grenier seeks to make art within the context of this cultural capacity to engage with media in a form familiar to the moment.

Design Portfolio



Demonstrated SkillsAdobe Suite: Photoshop, Illustrator, InDesign, AfterEffects, Premiere Pro, Aero AR
Print, Packaging, and Publication prepress, design, and production.
Video and 3D Production: Blender and Digital Compositing
Web Design and Basic Coding: HTML, JS, Python




2024
Digital Video and 3D Compositing  
4k Video composited in aftereffect and Blender.


2024
Screen Print Packaged Product

7  layer screen print on bristol paper and cellophane

1. Process CMYK and additional flourescent pink, transparent warm gray, and transparent gloss inks.

2. Transparent gray and red inks on cellophane packaging.



2024
Film Promotion
Illustrator, Photoshop, InDesign, Aftereffects, Blender




2024
Experimental Process Print
Collaborative Print Suite Submission
Submitted to a themed collaborative print exchange. The enviornment is digitally constructed with a 3D model and LiDAR scan. In an edition of 40, prints are 3 layers of risograph ink (flat gold, teal, and flourescent pink), and  screenprinted with  black and clear gloss inks.




2024
“Two Essays” Print Publication

Screen print, Risograph, and Xerox

1. Cover is Risograph printed in flat gold and green inks, then screenprinted with an opalescent, transparent gloss.
2. Text block and images are xerox printed.





2023
Digitally Rendered Ad Materials
3D Modeled Ad materials for a Boston-based jewelery company.  Created models using Blender and rendered into dyanmic video locations near the storefront location in Aftereffects.

2023
Thesis Publication  
“Narrative as Found Object: Cinematic Storytelling of the Taiwanese New Wave” is an extensive research project culminating in a scholarly monograph and creative publication which takes the form of narrative analysis:  the body of writing examines work of two prominent film directors to emerge during the Taiwanese New Wave—Tsai Ming-liang and Edward Yang—and explores the notion of narrative as it is presents itself within their respective oeuvres.



2023
“Script” Web Narrative
“Script” is a web-hosted interactive web narrative constructed with HTML and JS and set in a static 3D rendered envrionment. Users can engage with the narrative by clicking on elements in the environment and reading what the narrator has to say about them while waiting for a phone call from a disembodied acquaintance.

       Visit






2022
Custom Game Set
Clamshell box, play materials, and instructional publication.

1. Game set includes: 40 vinyl stickers; game spinner with acrylic and metal hardware, Risograph printed bristol, and book board; and instructional publication.
2. Clamshell box constructed with laser-cut book board and book cloth, and circular vinyl decals.




3D/GRAPHICS/VIDEO/PERFORMANCE/RESEARCH/WEB/SOUND