Luc Grenier
 LG-1UCCG


is an interdisciplinary artist working in Boston with a variety of art media: print and publishing, film and video, media arts, and performance. He has earned two degrees from Tufts University and the SMFA where he graduated Summa Cum Laude with a BA in International Literary and Visual Studies, and a BFA in Studio Art. He is a recipient of the Schwartz-Paddock Fellowship of Visual and Performing Arts, and his Thesis project for the Department of ILCS at Tufts Univeristy was awarded Highest Thesis Honors. Since 2022, He has exhibited work in the SoWA Art + Design district's Bromfield Gallery, participated in showings at the Boston Art Book Fair, and NOVA Interdisciplinary Art Festival at the New England Conservatory among other venues.

Grenier's primary concern is communication using time and its palpable subjectivity in how it's experienced through the sequencing inherent to a diverse set of mediums while exploring lexicons of intimacy, honesty, and the sharing of secrets. Given contemporary social conditions that make creating distributable media akin to sending a message into an algorithmic sea, Grenier seeks to make art within the context of this cultural capacity to engage with media in a form familiar to the moment.





01 Two Essays

A two-channel video projection examining the distance between two things. This installation questions the confines of the physical space it inhabits; two seperate videos are synched to become one cohesive film. Dispalyed digitally as a 3D rendered environment, Two Essays exists in an entirely fabricated environment where both time and space are manipulated to the artist’s needs.

Blender, Premiere Pro


2022_03

3D - PER - VID -





02 Kourken


“Kourken” is a video produced for installation; a performer takes on multiple roles,  and is inserted into a  digital 3D environment which is treated as a set for stage.

4k video, Blender, Aftereffects


2024_05

SOU - PER - VID -





03 Auscultation 2023-12-12 19:33:24:29

Auscultation is the action of listening to the internal sounds of the body for diagnostic purposes, typically using a stethoscope.

Video documentation of live sound performance. Contact microphone, Cardioid Condenser microphone, Vocoder, Ableton Live. Video effects influenced by audio amplitude. 10min 11sec.

Aftereffects,  Touch Designer



2023_12

SOU - PER - VID -





04 Co-op Play 

Through the appropriation of the aesthetics of a popular board game, Co-Op Play reinterprets the gameplay and winning conditions of the original from which it is derived. During gameplay, participants play cooperatively; both players must maintain at least one point of contact during every move. The game ends when contact is broken.

Artist’s Book + Gameset including instructions and materials for play, and documentation of three individual rounds of play.


2023_03 

PER - GRA  





05 Webgazing

The artist uses webgazer.js to track their eye movements across the screen while watching a film. In response to the data received through viewing, these CMY and CMYK Risograph prints document the areas in which the viewer’s eye spent the most time. Supplemented with augmented reality capabilities, each print is animated to illustrate the time-based process of ‘watching’ over the static image.


2023_02 

 GRA - WEB - VID -





06 Narrative as Found Object

“Narrative as Found Object: Cinematic Storytelling of the Taiwanese New Wave” is an extensive research project culminating in a scholarly monograph and creative publication which takes the form of narrative analysis: in conjunction with a series of augmented reality risograph prints entitled Webgazing, the body of writing examines work of two prominent film directors to emerge during the Taiwanese New Wave—Tsai Mingliang and Edward Yang—and explores the notion of narrative as it presents itself within their respective oeuvres.


2023_05

REA - GRA




07 Thermochromic Pigments / Animated Sequences

Independent Research funded by Tufts University Summer Scholars Program testing the capacity of heat-adaptive, thermochromic pigments as a printing substrate for animated sequences, culminating in a presentation at the Undergraduate Research and Scholarship Symposium.

2023_05-09

REA - GRA - VID -




08 Script

This script/game/film/short-story/play/novel requires use of sound, a desktop browser, curiosity, and patience during your interaction with it.

Web-based narrative project. HTML, CSS, JS
 

2023_12

WEB - 3D





3D/GRAPHICS/VIDEO/PERFORMANCE/RESEARCH/WEB/SOUND